Speaker for the Dead
Orson Scott Card
Ender Wiggin, the hero and scapegoat of mass alien destruction in Ender's Game, receives a chance at redemption in this novel. Ender, who proclaimed as a mistake his success in wiping out an alien race, wins the opportunity to cope better with a second race, discovered by Portuguese colonists on the planet Lusitania. Orson Scott Card infuses this long, ambitious tale with intellect by casting his characters in social, religious and cultural contexts. Like its predecessor, this book won both the Hugo and Nebula Awards.
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Children of the Mind
Orson Scott Card
Children of the Mind, fourth in the Ender series, is the conclusion of the story begun in the third book, Xenocide. The author unravels Ender's life and reweaves the threads into unexpected new patterns, including an apparent reincarnation of his threatening older brother, Peter, not to mention another "sister" Valentine. Multiple storylines entwine, as the threat of the Lusitania-bound fleet looms ever nearer. The self-aware computer, Jane, who has always been more than she seemed, faces death at human hands even as she approaches godhood. At the same time, the characters hurry to investigate the origins of the descolada virus before they lose their ability to travel instantaneously between the stars. There is plenty of action and romance to season the text's analyses of Japanese culture and the flux and ebb of civilizations. But does the author really mean to imply that Ender's wife literally bores him to death? Brooks Peck
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Pastwatch: The Redemption of Christopher Columbus
Orson Scott Card
Anyone who's read Lies My Teacher Told Me : Everything Your American History Textbook Got Wrongknows about the devastating consequences that Columbus's voyage and ensuing colonization had on the native people of the Americas and Africa. In a thought-provoking work that is part science fiction, part historical drama, Orson Scott Card writes about scientists in a fearful future who study that tragic past, then attempt to actually intervene and change it into something better.
Tagiri and Hassan are members of Pastwatch, an academic organization that uses machines to see into the past and record it. Their project focuses on slavery and its dreadful effects, and gradually evolves into a study of Christopher Columbus. They eventually marry and their daughter Diko joins them in their quest to discover what drove Columbus west.
Columbus, with whom readers become acquainted through both images in the Pastwatch machines and personal narrative, is portrayed as a religious man with both strengths and weaknesses, a charismatic leader who sometimes rose above but often fell beneath the mores of his times. As usual, Orson Scott Card uses his formidable writing skills to create likable, complex characters who face gripping problems; he also provides an entertaining and thoughtful history lesson in Pastwatch. Bonnie Bouman
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Treasure Box
Orson Scott Card
Quentin Fears is a certifiable recluse, moving restlessly from town to town, investing the millions he's made as a software creator and always avoiding companionship. Until one night he meets his dream woman, Madeleine. Witty and beautiful, she is as uncomfortable with the world as he is.After a few whirlwind weeks of love, they marry.
Perfectly happy, there is only one thing that mars their complete bliss Madeleine's strange, cantankerous family. And one more thing. There's an ancient family secret to which Madeleine holds the key. Soon Quentin realizes that only he can stop her from unleashing an ageless malevolence that will rule the world. But to do so, he must do the impossible step outside of himself and join the world he has always avoided.
Quentin must learn to trust, to hope and to forgive. How he does it, while stabilizing a vengeful, volatile family, makes for an unsettling and poignant story that only acclaimed author Orson Scott Card could create.
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Ender's Shadow
Orson Scott Card
Ender's Shadowis being dubbed as a parallel novel to Orson Scott Card's Hugo and Nebula Award-winning Ender's Game. By "parallel," Card means that Shadowbegins and ends at roughly the same time as Game, and it chronicles many of the same events. In fact, the two books tell an almost identical story of brilliant children being trained in the orbiting Battle School to lead humanity's fleets in the final war against alien invaders known as the Buggers. The most brilliant of these young recruits is Ender Wiggin, an unparalleled commander and tactician who can surely defeat the Buggers if only he can overcome his own inner turmoil.
Second among the children is Bean, who becomes Ender's lieutenant despite the fact that he is the smallest and youngest of the Battle School students. Bean is the central character of Shadow, and we pick up his story when he is just a 2-year-old starving on the streets of a future Rotterdam that has become a hell on earth. Bean is unnaturally intelligent for his age, which is the only thing that allows him to escapethough not unscathedthe streets and eventually end up in Battle School. Despite his brilliance, however, Bean is doomed to live his life as an also-ran to the more famous and in many ways more brilliant Ender. Nonetheless, Bean learns things that Ender cannot or will not understand, and it falls to this once pathetic street urchin to carry the weight of a terrible burden that Ender must not be allowed to know.
Although it may seem like Shadowis merely an attempt by Card to cash in on the success of his justly famous Ender's Game, that suspicion will dissipate once you turn the first few pages of this engrossing novel. It's clear that Bean has a story worth telling, and that Card (who started the project with a cowriter but later decided he wanted it all to himself) is driven to tell it. And though much of Ender's Gamehinges on a surprise ending that Card fans are likely well acquainted with, Shadowmanages to capitalize on that same surprise and even turn the table on readers. In the end, it seems a shame that Shadow, like Bean himself, will forever be eclipsed by the myth of Ender, because this is a novel that can easily stand on its own. Luckily for readers, Card has left plenty of room for a sequel, so we may well be seeing more of Bean in the near future. Craig E. Engler
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Shadow of the Hegemon
Orson Scott Card
Orson Scott Card finally explores what happened on earth after the war with the Buggers in the sixth book of his Ender series, Shadow of the Hegemon. This novel is the continuation of the story of Bean, which began with Ender's Shadow, a parallel novel to Card's Hugo and Nebula Award-winning Ender's Game.
While Ender heads off to a faraway planet, Bean and the other brilliant children who helped Ender save the earth from alien invaders have become war heroes and have finally been sent home to live with their parents. While the children try to fit back in with the family and friends they haven't known for nearly a decade, someone's worried about their safety. Peter Wiggins, Ender's brother, has foreseen that the talented children are in danger of being killed or kidnapped. His fears are quickly realized, and only Bean manages to escape. Bean knows he must save the others and protect humanity from a new evil that has arisen, an evil from his past. But just as he played second to Ender during the Bugger war, Bean must again step into the shadow of another, the one who will be Hegemon.
In Shadow of the Hegemon, Card can't help but fall back into old patterns. But while the theme is the same as in previous booksbrilliant, tragic children with the fate of the human race resting on their shouldersShadow of the Hegemondoes a wonderful job of continuing Bean's tale against a backdrop of the politics and intrigue of a fragile earth. While the novel is accessible, new readers to the series would be wise to begin with Ender's Gameor Ender's Shadow. Kathie Huddleston
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How to Write Science Fiction & Fantasy
Orson Scott Card
Finally, Orson Scott Card's Hugo award-winning classic on the art and craft of writing science fiction and fantasy is available in paperback! Card provides invaluable advice for every science fiction and fantasy writer interested in constructing stories about people, worlds and events that stretch the boundaries of the possible...and the magical. They'll learn: * what is and isn't science fiction and fantasy, and where their story fits in the mix * how to build, populate, and dramatize a credible, inviting world readers will want to explore * how to use the MICE quotientmilieu, idea, character and eventto structure a successful story * where the markets are, how to reach them and get published There's no better source of information for writers working in these genres. This book will help them effectively produce exciting stories that are both fascinating and market-ready.
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Shadow Puppets
Orson Scott Card
In Shadow Puppets, Orson Scott Card continues the storyline of Shadow of the Hegemon, following the exploits of the Battle School children, prodigies who have returned to an Earth thrown into chaos after the unifying force of the alien invasion they stopped in Ender's Gameand Ender's Shadowhas dissipated.
Foremost among these whiz kids is the brilliant Bean who, in Shadow of the Hegemon, rescued his comrades from his nemesisthe dastardly Achilles. Now, the down-but-not-out evil genius is again scheming towards global domination and vengeance against the irrepressible Bean. It's up to Bean and his newfound love, Petra, to outwit the young psychopath and save the world. Meanwhile, the other Battle School children are called to serve again as an expansionist China threatens the stability of post-Bugger War Earth.
Shadow Puppetsis, for better or worse, exactly what readers have come to expect from Card. There are thought-provoking musings on geopolitics, war, courage, arrogance, good versus evil, and the concept of children wise beyond their years dealing with grave responsibility. Unfortunately, many of these furnishings are looking a little frayed around the edges, but fans will enjoy an exciting, fast-paced plot and a suspense-filled conclusion. Jeremy Pugh
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First Meetings: In the Enderverse
Orson Scott Card
he Polish Boy' begins in the wake of the first Bugger War when the Hegemony is still desperate to recruit brilliant commanders. In five-year-old John Paul Wieczorek they have found one. Or have they? In 'Teacher's Pest' a brilliant but insufferably arrogant John Paul Wiggin-now a university student in America-falls in love with an equally brilliant graduate student named Theresa Brown. Reprinted is the landmark 'Ender's Game,' in which the child commander single-handedly challenges the full might of the Bugger fleet. It is many years past the end of the Bugger Wars in 'The Investment Counselor' when a jaded, planet-hopping 20-year-old Andrew Wiggin must contend with a greedy blackmailer threatening to expose Ender the Xenocide. Lavishly illustrated throughout, First Meetings is Orson Scott Card writing at the height of his considerable powers about his most beloved character.
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Shadow of the Giant
Orson Scott Card
Bean's past was a battle just to survive. He first appeared on the streets of Rotterdam, a tiny child with a mind leagues beyond anyone else. He knew he could not survive through strength; he used his tactical genius to gain acceptance into a children's gang, and then to help make that gang a template for success for all the others. He civilized them, and lived to grow older. Then he was discovered by the recruiters for the Battle School.For Earth was at war a terrible war with an inscrutable alien enemy. A war that humanity was near to losing. But the long distances of interstellar space has given hope to the defenders of Earth they had time to train military geniuses up from childhood, forging them into an irresistible force in the high-orbital facility called the Battle School. That story is told in two books, the beloved classic Ender's Game, and its parallel, Ender's Shadow.Bean was the smallest student at the Battle School, but he became Ender Wiggins' right hand. Since then he has grown to be a power on Earth. He served the Hegemon as strategist and general in the terrible wars that followed Ender's defeat of the alien empire attacking Earth. Now he and his wife Petra yearn for a safe place to build a family something he has never known but there is nowhere on Earth that does not harbor his enemies old enemies from the days in Ender's Jeesh, new enemies from the wars on Earth. To find security, Bean and Petra must once again follow in Ender's footsteps. They must leave Earth behind, in the control of the Hegemon, and look to the stars.
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Magic Street
Orson Scott Card
Orson Scott Card has the distinction of having swept both the Hugo and Nebula awards in two consecutive years with his amazing novels Ender’s Game and Speaker for the Dead. For a body of work that ranges from science fiction to nonfiction to plays, Card has been recognized as an author who provides vivid, colorful glimpses between the world we know and worlds we can only imagine.
In a peaceful, prosperous African American neighborhood in Los Angeles, Mack Street is a mystery child who has somehow found a home. Discovered abandoned in an overgrown park, raised by a blunt-speaking single woman, Mack comes and goes from family to family–a boy who is at once surrounded by boisterous characters and deeply alone. But while Mack senses that he is different from most, and knows that he has strange powers, he cannot possibly understand how unusual he is until the day he sees, in a thin slice of space, a narrow house. Beyond it is a backyard–and an entryway into an extraordinary world stretching off into an exotic distance of geography, history, and magic.
Passing through the skinny house that no one else can see, Mack is plunged into a realm where time and reality are skewed, a place where what Mack does and sees seem to have strange affects in the “real world” of concrete, cars, commerce, and conflict. Growing into a tall, powerful young man, pursuing a forbidden relationship, and using Shakespeare’s Midsummer’s Night Dream as a guide into the vast, timeless fantasy world, Mack becomes a player in an epic drama. Understanding this drama is Mack’s challenge. His reward, if he can survive the trip, is discovering not only who he really is . . . but why he exists.
Both a novel of constantly surprising entertainment and a tale of breathtaking literary power, Magic Street is a masterwork from a supremely gifted, utterly original American writer–a novel that uses realism and fantasy to delight, challenge, and satisfy on the most profound levels.
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Wedding Invitations
Jennifer Cegielski
A wedding invitation heralds the good news of two people making a commitment and also reveals the style and tone of that highly anticipated day. Gone are the days when a couple's major decision about their invitations was choosing between white or ecru paper-today's invitations come in an incredible array of materials, colors, textures, sizes, and shapes. And the often complex structure of modern families makes wording invitations a challenge. The first book to fully address these topics, Wedding Invitationstakes couples from original idea to finished product, no matter how simple or extravagant their vision.
The book presents both traditional and modern designs, details the many different types of inks, papers, and printing methods available, and discusses how to deal with ceremony cards, response cards, maps, and other enclosures. The text covers all aspects of invitation etiquette, from acknowledging various family members in the most appropriate way, to properly wording inner and outer envelopes. Wedding Invitationsoffers advice on desktop publishing, working with a designer or calligrapher, papermaking, and doing your own letterpress printing. Since many guests cherish the invitation as a memento long after the ceremony has passed, this is a must-have for the newly engaged. AUTHOR BIO: JENNIFER CEGIELSKI is a writer and editor and the former content director of The Knot. She has covered all aspects of weddings, from gowns to flowers to cakes. She lives in New York City with her husband and daughter.
DANA GALLAGHER is a New York City-based photographer specializing in food, still life, and interiors for clients such as Martha Stewart Living, House & Garden, and Food & Wine.
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The Amazing Adventures of Kavalier & Clay
Michael Chabon
Like the comic books that animate and inspire it, The Amazing Adventures of Kavalier & Clayis both larger than life and of it too. Complete with golems and magic and miraculous escapes and evil nemeses and even hand-to-hand Antarctic battle, it pursues the most important questions of love and war, dreams and art, across pages brimming with longing and hope. Samuel Klaymanself-described little man, city boy, and Jewfirst meets Josef Kavalier when his mother shoves him aside in his own bed, telling him to make room for their cousin, a refugee from Nazi-occupied Prague. It's the beginning, however unlikely, of a beautiful friendship. In short order, Sam's talent for pulp plotting meets Joe's faultless, academy-trained line, and a comic-book superhero is born. A sort of lantern-jawed equalizer clad in dark blue long underwear, the Escapist "roams the globe, performing amazing feats and coming to the aid of those who languish in tyranny's chains!" Before they know it, Kavalier and Clay (as Sam Klayman has come to be known) find themselves at the epicenter of comics' golden age.
But Joe Kavalier is driven by motives far more complex than your average hack. In fact, his first act as a comic-book artist is to deal Hitler a very literal blow. (The cover of the first issue shows the Escapist delivering "an immortal haymaker" onto the Führer's realistically bloody jaw.) In subsequent years, the Escapist and his superhero allies take on the evil Iron Chain and their leader Attila Haxofftheir battles drawn with an intensity that grows more disturbing as Joe's efforts to rescue his family fail. He's fighting their war with brush and ink, Joe thinks, and the idea sustains him long enough to meet the beautiful Rosa Saks, a surrealist artist and surprisingly retrograde muse. But when even that fiction fails him, Joe performs an escape of his own, leaving Rosa and Sammy to pick up the pieces in some increasingly wrong-headed ways.
More amazing adventures followbut reader, why spoil the fun? Suffice to say, Michael Chabon writes novels like the Escapist busts locks. Previous books such as The Mysteries of Pittsburghand Wonder Boyshave prose of equal shimmer and wit, and yet here he seems to have finally found a canvas big enough for his gifts. The whole enterprise seems animated by love: for his alternately deluded, damaged, and painfully sincere characters; for the quirks and curious innocence of tough-talking wartime New York; and, above all, for comics themselves, "the inspirations and lucubrations of five hundred aging boys dreaming as hard as they could." Far from negating such pleasures, the Holocaust's presence in the novel only makes them more pressing. Art, if not capable of actually fighting evil, can at least offer a gesture of defiance and hopea way out, in other words, of a world gone completely mad. Comic-book critics, Joe notices, dwell on "the pernicious effect, on young minds, of satisfying the desire to escape. As if there could be any more noble or necessary service in life." Indeed. Mary Park
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